![]() ![]() ![]() The humour didn’t always land for me and some of the voice acting is a little iffy, but otherwise this is a fine example of a modern point-and-click adventure. Unavowed is another fantastic adventure from Wadjet Eye, and it’s great to see studio founder Dave Gilbert back in the saddle. Some require slight leaps of logic that adventure-trained brains will be used to, but most of the time you just have to be observant, paying attention to clues and dialogue, which makes the cop origin story feel like a neat fit. More than once I felt a surge of satisfaction for divining the solution to something that wasn’t immediately obvious, and any adventure game that gives me that feeling is doing something right. Puzzles are mostly the usual point-and-click fare, but a bit smarter and less obtuse than I’ve come to expect from the genre. The characters are nuanced and interesting, and have backstories that are genuinely worth uncovering. There’s a lot of dialogue, all of which is voiced except for the protagonist, who remains mute throughout. Throw in a jazzy, downbeat film noir soundtrack and you have a world that’s very easy to get lost in.īetween missions you can explore the Unavowed’s headquarters and have long, revealing conversations with your companions, which reminds me a lot of Commander Shepard and their interactions with the crew of the Normandy in Mass Effect. The detailed background art by Wadjet Eye regular Ben Chandler are the highlight, with tasteful, considered use of light and shadow making the city ooze dark mystery. The shadowy, rain-soaked streets of New York provide an evocative backdrop for its urban fantasy, and the marriage of the everyday with the supernatural is classily done. This is a fine example of a modern point-and-click adventure The anthology-like structure works really well, because you’re never quite sure what kind of bizarre, paranormal weirdness each mission will throw at you, but there’s also a larger, well-told story connecting everything to give it some thematic consistency. But as you retrace your steps, meet survivors, and discover clues about your past, the blanks are filled in. Made possible with the generous support of 3,934 Kickstarter backers, and many others who have contributed their faith and assistance.At first you don’t remember what you-or, rather, that pesky demon-did while you were possessed. Nighthawks is written and designed by Richard Cobbett (Sunless Sea/Sunless Skies) with art by Ben Chandler (Unavowed, Technobabylon, the Blackwell Series), and produced by Wadjet Eye Games. Engage in strategic combat against humans and vampires alike.Indulge your inhumanity- but be home before sunrise.Meet a cast of off-beat, fully voiced characters.Build your nightclub into a true nocturnal empire.Climb from rags to riches as a modern Vampire.Explore a fully voiced, lavishly written world of dark shadows and bright neon, where your every decision will push the world towards a bold united future, or forever destroy any hope for peaceful coexistence. Befriend and recruit fellow outcasts, digging deep into their stories and harnessing their skills. ![]() ![]() Take over a failing nightclub on the wrong side of the tracks, and turn it into your personal empire through seduction, intimidation, and careful use of secret supernatural Gifts. It’s time to seize the night by its throat.Įnter a twisted, darkly comic city where humans and vampires are struggling to live together. But death could not hold you, and fear will not hold you back. You came to the one city willing to promise a fresh start, only to find suspicion and starvation waiting on its dark streets. Vampires have finally been exposed, and though your existence is tolerated, your new thirst is not. At least, that’s how things were supposed to be. Not a mere creature of the night, but one of its masters. Six months ago, you died and were reborn. ![]()
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